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Bob H.
<per### [at] aol com?subject=PoV-News:%20&body=Relating%20to%20POV-
Ray:> wrote in message news:39f6177a$1@news.povray.org...
> "Alf Peake" <alf### [at] peake42 freeserve co uk> wrote in message
> news:39f60b52@news.povray.org...
> > DOS MegaPov 0.4 and photons this time. Only 2 hours now because I
used
> > an overall radial pigment instead of a calculated pigment for each
> > component in the blob. Despite 800 spheres, "ribs" are still
visible.
> > The colours are as I would have liked in the 56h post.
>
> 800 individual texture pigments in the other one huh? No wonder it
took so
> long.
Filter=0.95 didn't help speedwise. It seems to be VERY fussy about
that value.
> I'll suggest you try sphere_sweep next time since you are texturing
overall
> anyway. Should be fast and ribless. The black background helps
that low max
> trace look, maybe that was the intent so that it wasn't obvious.
Difficult to
Just wanted to see the caustics in MPov, and wanted a "pretty" pic :)
> see how much the texture is dropping out though anyhow, just looks
like plenty
> of refraction to me. I think it needs reflection :-)
Used reflection 0.05 but, yes, it could have been more.
> I empathize with you, having 500MHz here as well. Only a 1THz CPU
would ever
> satisfy me, temporarily.
>
> Bob
>
Alf
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